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AssetBundle.LoadAssetAsync case freezing in Unity5.5.0p1

When called AssetBundle.LoadAssetAsync many times in the same time will case editor freezing. (android is the same problem) Like this: AssetBundle ab = xxx; AssetBundleRequest req1 =...

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Assetbundle fail to load at IOS local

Hi I'm encounter with some assetbundle problem on IOS device I can download my assetbundle file from internet and save it at some local path but when I try to load it, it just crash and the App will...

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AssetBundleManager.LoadAssetAsync() doesn't work on some android devices (or...

Hi guys, I'm having a strange problem with the AssetBundleManager.LoadAssetAsync() method on some android devices. All desktop and iOS platforms work fine, with art loading close to instantly. A...

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Assetbundle LoadAsyc speed is much slower than Load

I am trying use assetbundle "LoadAsync" method asynchronous load object from assetbundle. but I found the speed for "LoadAsync" is much slower than "Load", for example, I load a object from 38kb...

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Assetbundle LoadAsyc speed is much slower than Load

I am trying use assetbundle "LoadAsync" method asynchronous load object from assetbundle. but I found the speed for "LoadAsync" is much slower than "Load", for example, I load a object from 38kb...

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How to Load AssetBundlesFromDirectory

Hi I have Create an asset bundle with complete level of game that holds all data like scene, fbx objects, prefabs and materials with material folder. I have use this link...

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Using LoadFromCacheOrDownload causes iOS to freeze/stall

We have the below code. On Android, the code reports a smooth progress from 0 to 1. On iOS, it jumps straight from 0 to 1. This is also exhibited in the foreground as when we load the asset bundle for...

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Assetbundlerequest.allAssets not working

I was going through the unity docs and wanted to try this method for my project. However when I used this in the script editor it showed me only the assetbundlerequest.asset and not allAssets. Has this...

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Changing Scenes using Unity5 AssetBundle

Hiya, I'm new here and I'm using Unity version 5.2.03f and I'm new to asset bundle. I'm using [AssetBundleManager](https://www.assetstore.unity3d.com/en/#!/content/45836) to build my AssetBundles. Ok,...

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Proc assetbundle.LoadAssetAsync thread in editor.

When using this function in the editor I am getting a situation where the returned AssetBundleRequest.isDone is never true, unless I wiggle the editor viewport. Is there a way to force this background...

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AssetBundleRequest is done but asset is null

When I Load AssetBundle, I have check AssetBundleRequest.isDone. when it equal true but the Asset is null, Why?

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AssetBundle.LoadAssetAsync is about 4 times slower on android than on ios...

Hi, All! It's incredible! Anyone can help me out? The test results for the same assetBundle: result: iphone6 5 seconds iphoneSE 5 seconds ipad Air2 5 seconds Galaxy Note7 20 seconds (Android...

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AssetBundle.LoadAssetAsync case freezing in Unity5.5.0p1

When called AssetBundle.LoadAssetAsync many times in the same time will case editor freezing. (android is the same problem) Like this: AssetBundle ab = xxx; AssetBundleRequest req1 =...

View Article


Assetbundle fail to load at IOS local

Hi I'm encounter with some assetbundle problem on IOS device I can download my assetbundle file from internet and save it at some local path but when I try to load it, it just crash and the App will...

View Article

AssetBundleManager.LoadAssetAsync() doesn't work on some android devices (or...

Hi guys, I'm having a strange problem with the AssetBundleManager.LoadAssetAsync() method on some android devices. All desktop and iOS platforms work fine, with art loading close to instantly. A...

View Article


use AssetBundle.LoadAssetAsync in editor is about 10 times slower on windows...

Unity5.3.8f1(64-bit) I am use AssetBundle.LoadAssetAsync() load a group of objects from separate assetbundle. but I found the speed in editor on windows is much slower than on mac. for example, I load...

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Lag with dynamic loading

My game is 2.5D, almost 90% contents are textures, similar to Ori. I ensure the assetbundle files size less than 1MB without compression, put in Asset/StreamingAssets folder. When the assetbundle has...

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Random Crashes (SIGSEGV) on Android Huawei devices - (maybe linked to...

Hello, We're having a lot of crash reports of the same type from the Google Play Console showing some errors causing the app to crash, but only for devices of a specific brand (Huawei). One example of...

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Load AssetBundle from file outside of project

To open AssetBundle during game running in editor, I'm using following method: var filename = Application.persistentDataPath + "/static/" + Name; AssetBundle.LoadFromFile(filename); But during...

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