Quantcast
Channel: Questions in topic: "assetbundle.loadasync"
Viewing all articles
Browse latest Browse all 39

use AssetBundle.LoadAssetAsync in editor is about 10 times slower on windows than on ios devices

$
0
0
Unity5.3.8f1(64-bit) I am use AssetBundle.LoadAssetAsync() load a group of objects from separate assetbundle. but I found the speed in editor on windows is much slower than on mac. for example, I load one scene from assetsbundle, in editor, on mac, only needed 10s, but on windows, need 2 minute. anyone have more info for this? or have good suggestions about how to speed up "LoadAsync"?

Viewing all articles
Browse latest Browse all 39

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>