Unity5.3.8f1(64-bit)
I am use AssetBundle.LoadAssetAsync() load a group of objects from separate assetbundle. but I found the speed in editor on windows is much slower than on mac. for example, I load one scene from assetsbundle, in editor, on mac, only needed 10s, but on windows, need 2 minute.
anyone have more info for this? or have good suggestions about how to speed up "LoadAsync"?
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