Assetbundle LoadAsyc speed is much slower than Load
I am trying use assetbundle "LoadAsync" method asynchronous load object from assetbundle. but I found the speed for "LoadAsync" is much slower than "Load", for example, I load a object from 38kb...
View ArticleAssetbundle LoadAsyc speed is much slower than Load
I am trying use assetbundle "LoadAsync" method asynchronous load object from assetbundle. but I found the speed for "LoadAsync" is much slower than "Load", for example, I load a object from 38kb...
View ArticleHow to Load AssetBundlesFromDirectory
Hi I have Create an asset bundle with complete level of game that holds all data like scene, fbx objects, prefabs and materials with material folder. I have use this link...
View ArticleUsing LoadFromCacheOrDownload causes iOS to freeze/stall
We have the below code. On Android, the code reports a smooth progress from 0 to 1. On iOS, it jumps straight from 0 to 1. This is also exhibited in the foreground as when we load the asset bundle for...
View ArticleAssetbundlerequest.allAssets not working
I was going through the unity docs and wanted to try this method for my project. However when I used this in the script editor it showed me only the assetbundlerequest.asset and not allAssets. Has this...
View ArticleChanging Scenes using Unity5 AssetBundle
Hiya, I'm new here and I'm using Unity version 5.2.03f and I'm new to asset bundle. I'm using [AssetBundleManager](https://www.assetstore.unity3d.com/en/#!/content/45836) to build my AssetBundles. Ok,...
View ArticleProc assetbundle.LoadAssetAsync thread in editor.
When using this function in the editor I am getting a situation where the returned AssetBundleRequest.isDone is never true, unless I wiggle the editor viewport. Is there a way to force this background...
View ArticleAssetBundleRequest is done but asset is null
When I Load AssetBundle, I have check AssetBundleRequest.isDone. when it equal true but the Asset is null, Why?
View ArticleAssetBundle.LoadAssetAsync is about 4 times slower on android than on ios...
Hi, All! It's incredible! Anyone can help me out? The test results for the same assetBundle: result: iphone6 5 seconds iphoneSE 5 seconds ipad Air2 5 seconds Galaxy Note7 20 seconds (Android...
View ArticleAssetBundle.LoadAssetAsync case freezing in Unity5.5.0p1
When called AssetBundle.LoadAssetAsync many times in the same time will case editor freezing. (android is the same problem) Like this: AssetBundle ab = xxx; AssetBundleRequest req1 =...
View ArticleAssetbundle fail to load at IOS local
Hi I'm encounter with some assetbundle problem on IOS device I can download my assetbundle file from internet and save it at some local path but when I try to load it, it just crash and the App will...
View ArticleAssetbundle LoadAsyc speed is much slower than Load
I am trying use assetbundle "LoadAsync" method asynchronous load object from assetbundle. but I found the speed for "LoadAsync" is much slower than "Load", for example, I load a object from 38kb...
View ArticleAssetbundle LoadAsyc speed is much slower than Load
I am trying use assetbundle "LoadAsync" method asynchronous load object from assetbundle. but I found the speed for "LoadAsync" is much slower than "Load", for example, I load a object from 38kb...
View ArticleHow to Load AssetBundlesFromDirectory
Hi I have Create an asset bundle with complete level of game that holds all data like scene, fbx objects, prefabs and materials with material folder. I have use this link...
View ArticleUsing LoadFromCacheOrDownload causes iOS to freeze/stall
We have the below code. On Android, the code reports a smooth progress from 0 to 1. On iOS, it jumps straight from 0 to 1. This is also exhibited in the foreground as when we load the asset bundle for...
View ArticleAssetbundlerequest.allAssets not working
I was going through the unity docs and wanted to try this method for my project. However when I used this in the script editor it showed me only the assetbundlerequest.asset and not allAssets. Has this...
View ArticleChanging Scenes using Unity5 AssetBundle
Hiya, I'm new here and I'm using Unity version 5.2.03f and I'm new to asset bundle. I'm using [AssetBundleManager](https://www.assetstore.unity3d.com/en/#!/content/45836) to build my AssetBundles. Ok,...
View ArticleProc assetbundle.LoadAssetAsync thread in editor.
When using this function in the editor I am getting a situation where the returned AssetBundleRequest.isDone is never true, unless I wiggle the editor viewport. Is there a way to force this background...
View ArticleAssetBundleRequest is done but asset is null
When I Load AssetBundle, I have check AssetBundleRequest.isDone. when it equal true but the Asset is null, Why?
View ArticleAssetBundle.LoadAssetAsync is about 4 times slower on android than on ios...
Hi, All! It's incredible! Anyone can help me out? The test results for the same assetBundle: result: iphone6 5 seconds iphoneSE 5 seconds ipad Air2 5 seconds Galaxy Note7 20 seconds (Android...
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